﻿using System.Collections.Generic;
using System.Text;
using TMPro;
using UnityEngine;

namespace HEFramework
{
    public class TeamUI : Entity, IAwake, IUpdate, IDestroy
    {
        public class Image
        {
            public int ID { get; set; }
            public string ABPath { get; set; }
            public string ABName { get; set; }
            public GameObject Obj { get; set; }
        }

        public IUIWindowBehaviour UIWindowBehaviour { get; set; }
        public StringBuilder StringBuilder { get; } = new();
        public List<Image> HeroImages { get; } = new();
        public int SelectID { get; set; }
    }
}